Jul
02
2008
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Wednesday, 02 July 2008 |
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The more I am using software for the KDE system, the more I like it. I mean that literally: very powerful applications that can do pretty much everything you would need from them, but they are inscrutable and unless you spend a ton of time with them, you won't get much benefit at all.
KDE is not alone there. I guess the single most needlessly inscrutable application ever written by mankind is Blender, a monstrosity from a user interface perspective that looks like it is a sysadmin tool written for glitz effects and pretty pics. The novice that handles Blender (= me) is utterly lost at first and it's quite impossible to tell what to do and how.
There are tons of open source applications that behave the same way. A real shame, since many of them would be wonderful if there just had been a little more care to detail and usability. But having dealt with software developers for decades, I know that it's usually a stern fiat that makes us do what's right for users, not our own inclination.
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Jun
18
2008
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Wednesday, 18 June 2008 |
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I have always been fascinated by programming languages, and scripting languages have always had a particular place in my heart. After all, they allow you to develop without much encumbrance, starting from nothing to program in no time. There are no lengthy build and compilation cycles, and sometimes you can even use dynamic language features to make your changes to a running application - neat!
For me, it all started with Forth, which cannot really be called a scripting language at all. It compiles functions into bytecode as soon as they are defined, and the only feature that reminds one of scripting languages is just how easy it is to write and rewrite. Since Forth reacts dynamically to changes and is interpreted,
After that, I discovered Tcl, which quickly became my favorite programming language. It had a rich set of extentions that included GUIs (albeit at that point only on UNIX) and highly dynamic capabilities. It seemed like an ideal choice.
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Feb
03
2008
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Sunday, 03 February 2008 |
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So, after we looked at how I saw Social Networking (SNW) develop, here is my look at how I see things develop. As I mentioned in the article above, working for Bluepulse made me think about SNW a lot, and I decided the starting point for any conversation on the future of SNW had to be the current standpoint of Facebook.
Now, you see, Mark Zuckerberg has been talking a lot about the social graph. That's the topological graph of people on a social network and the way they are connected. The concept is fairly old, dating back to the original Friendster: you could interact with people depending on their social distance from you, see their profiles if they were your friends' friends, and needed an introduction if they were once removed.
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